In the Madness series, obstacles usually take the form of shipping containers such as boxes, crates and barrels as well as other miscellaneous items like flipped-over tables and silos. They have been seen in the background throughout the Madness Combat episodes. They usually serve as mere background items, but are sometimes used to take cover from bullets and other various uses, such as a weapon by Jesus in Madness Combat 8, where he used a single crate to crush 3 A.T.P. engineers. Obstacles have appeared in nearly every animation since Madness Combat 3: Avenger.
A peculiar type of obstacle is the vending machine. In Madness Apotheosis, a grunt was hiding behind a vending machine before Hank tipped it over, crushing the grunt.
Madness: Project Nexus[]
Obstacles are most importantly seen in Madness: Project Nexus (Classic). The player may use them as cover to reduce damage. In Arena Combat Mode, two metal barrels are used as obstacles. If one is damaged enough, it'll start to break and the user will have a higher chance of getting hit behind cover.
In Zombie Arena Mode and Episode 1.5, crates are included for cover instead of the usual barrels. The-Swain stated that there would have been more cover options in Episode 2 of Project Nexus.
Explosives | |
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AT4 ยท Flashbang ยท Frag grenade ยท M203 ยท M79 ยท Pipe bomb ยท Rocket launcher ยท RPG-7 ยท Suicide bomb ยท Time bomb |
Miscellaneous |
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Blender ยท Cannon ยท Corpse ยท Elevator ยท Flamethrower ยท Halo ยท Gravity ยท Marshmallow ยท Obstacle ยท Spike gate ยท Vehicle |
Game Modes | Story Mode ยท Arena Combat Mode ยท Zombie Arena Mode |
Story Mode Characters |
Hank ยท Sanford ยท Deimos |
Arena Combat Characters |
Subject 1v02P 6 |
Nexus Units |
Grunt ยท Agent ยท Agent Mk1 ยท Agent Mk0 ยท G03LM ยท Mag Agent: N |
Interactive | Lockers ยท Obstacle ยท Spike gate ยท Terminal |
Other | Project Nexus ยท Science Tower ยท Weapons ยท Armor ยท Player stats ยท Squadmates ยท Gear Shop |