|Madness: Project Nexus|
The main menu during the first release.
|Music:||Cheshyre, Devin Martin|
|Release date(s):||March 25, 2012|
Madness: Project Nexus is a Madness Combat game. It was also unofficially referred to as "Madness Interactive 2" by Krinkels. It was released on March 25th, 2012. The current version is V1.8, last updated September 9th, 2014. The development team is as follows:
- Krinkels did art and design.
- The-Swain programmed all features and groundwork for the combat system from scratch.
- Cheshyre provided most of the soundtrack; Devin Martin provided the track Killbot and Horror Stereo provided the Skynet VIP remix.
- Luis designed the UI and menu system
- Afro-Ninja and Mike provided code support at various times.
The game focuses on episode-based gameplay, with different characters to play as, along with an Arena Mode where you can create and upgrade your own character who you can customize with gear and weapons. There were originally 3 Episodes planned, with an appearance from the entire Madness Combat cast.
According to The-Swain, Madness: Project Nexus was supposed to be a simulator of the Madness Combat episodes, placing them right in the middle of the action that made the series popular. 
According to Krinkels, Madness: Project Nexus cannot be updated anymore. Certain symbols keep on swapping around with other ones, and et cetera. 
A sequel, Madness: Project Nexus 2, is currently being developed by Krinkels and The-Swain using Unity engine instead of flash.
The following is a list of features of Madness Project Nexus.
- New, more realistic weapon sprites
- The game has an Episode-Stage based gameplay system. New episodes and sets of stages will be released later in future updates. There will be 3 Episodes in total.
- Hank, Sanford, Deimos and Dr. Christoff are playable characters in Story Mode.
- An Arena Combat Mode, with a playable character that can be customized with gear, stats and an AI squad
- A Zombie Arena Mode, an alternate of Arena Mode, featuring zombie foes.
- Almost every gun has a black, chrome, and gold version.
- All guns except non-revolver pistols may come with a scope. All guns may include a laser sight. Most pistols and all SMGs may have a suppressor.
- A wide variety of medals to earn.
Features that were planned to be released.
- Paintball and RPG Modes 
- Alternate 'Christoff' Arena Mode featuring Episode 1.5's Nexus units 
- Dual wielding, grappling, and/or executions 
- Body shields, legendary skill tree 
- A larger selection of shotguns 
- New explosive weapons and/or perks to the M203 
- WASD: Moves the character. (Double tap to run)
- Mouse: Aim.
- Left Click: Fire/attack.
- Left Click (Hold): Auto fire/attack.
- Q: Swap between primary and secondary weapons
- E: Throw current weapon, pick up weapon. (When unarmed)
- R: Reload.
- Spacebar: Dodge/block, open doors, interact.
- Shift: Bullet-time or Magic-Bar. (When bar is not empty)
- Grunt: A basic level 1 enemy type; no special abilities; Has 7 health.
- Agent: The second most basic; level 2-4 enemy; increased chance of dodging and performing special attacks*. Has 8 health.
- Agent Mk1: Same abilities as agents, but are levels 5-7; increased chance of dodging, also possess a TAC-BAR. Has 9 health.
- Agent Mk0: Same abilities as engineers, level 9-11 enemies; increased chance of dodging, stronger TAC-bar. Has 10 health.
- G03LM: Unique enemy, Cannot be damaged until armor is knocked off with melee attacks, may knock down player with melee attacks causing the player to drop his currently held weapon. Has 180 health.
- Riot guard: Possesses durable armor and increased speed and TAC-BAR. Dodges often. Notably harder to kill than A.T.P. soldats.
- Zombie: Will grab and drain the player's TAC-Bar on contact. Upon depletion, the player will be instantly killed. Can wield weapons but cannot use them. Can steal them from enemies and deplete ammunition. Level and health depend on zombie type. Has 3 times the health of their normal versions.
- Abomination: Attacks similarly to the zombie, but instead pierces through the player's TAC-BAR and hits the player's health bar directly. They will get up again after being knocked down the first time unless decapitated.
- Sleepwalker patient: Upon death, these enemies will be revived three times. After the third resurrection, they will explode. This can be avoided by completely decapitating them.
*Special Attack: A special attack can be executed by gun-using foes. A special attack is a charged attack that, when performed, will knock down the player, penetrating the player's TAC-Bar and causing damage. It can be prevented by wounding/killing the opponent or by dodging/blocking** the attack at the last second.
**Blocking fails for lower-skilled characters, such as Sanford and Deimos.
Story Mode is a game mode that allows the player to play as one of Madness Combat's main characters. Each level has its own goal and must be completed in order to unlock the next one.
Arena Combat is a game mode that allows the player to use a customized character to fight enemy units in an arena. These units consist of the enemies seen in Episode 1 of the Story Mode such as agents and G03LMs. Every kill gives the player a certain amount of experience and money. After gaining a certain amount of experience, the player will level up and be awarded with points that can be spent on increasing stats or gaining weapon perks. Money can be used to buy weapons and hire mercenaries for the player's team.
- For more information, see Madness: Project Nexus/weapons
- Mercy (5 Points): Don't kill any traitors or cowards in Mission 1-A.
- Slaughter Rank: Greenhorn (5 Points): Kill 50 enemies in Arena Mode.
- Nexus Victory [Easy] (10 Points): Defeat the Nexus HQ on Easy Difficulty.
- Nexus Victory [Normal] (10 Points):
- Slaughter Rank: Bloodied (10 Points): Kill 200 enemies in Arena Mode.
- Slaughter Rank: Impaler (10 Points): Kill 350 enemies in Arena Mode.
- Savior's Sword: (25 Points):
- Nexus Victory [Hard] (25 Points):
- Slaughter Rank: Wargod (25 Points): Kill 600 enemies in Arena Mode.
- Slaughter Rank: Psychopath (25 Points): Kill 1000 enemies in Arena Mode.
- Slaughter Rank: Seas of Blood (25 Points): Kill 2000 enemies in Arena Mode.
- Slaughter Rank: Impossible (50 Points): Kill 5000 enemies in Arena Mode.
- Slaughter Rank: Greater than 9000 (50 Points): Kill 9001 enemies in Arena Mode.
- Do What Comes Natural (100 Points): Defeat the Nexus HQ on Hard Difficulty without playing as Hank.
- Slaughter Rank: Genocider (100 Points): Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)
- [SECRET MEDAL] Can You Hear Me Now (5 points): Listen to the secret tutorial text by staying in the room talking about the TAC-Bar.
|Version||Release Date||Summary of Update|
|1.8||September 26, 2012||
|1.7||May 30, 2012||
|1.6||April 11, 2012|
|1.5||April 5, 2012|
|1.4||March 28, 2012||
|1.3||March 25, 2012||
|1.2||March 25, 2012||
|1.0||March 25, 2012||
- Weapons like the minigun or the urinal can be obtained through hacking the save file.
- In the first level of Episode 1, at some point the tutorial will talk about the TAC-Bar. If you stay in the room and let the text say all it has to say, you will unlock a secret medal.
- In Arena Mode, there is a medal "Slaughter Rank: Genocider" which is achieved when you kill 53,594 enemies. This is a reference to the Dead Rising Zombie Genocider achievement in which you kill the entire population of Willamette, Colorado being 53,594 people.
- As of the 1.7 release, the G36 is incorrectly named as the IMI TAR-21 in the Arena Mode armory.
- In Arena Mode of Madness: Project Nexus, Jesus' halo is missing. However, The-Swain, the main programmer, has stated that it was merely a mishap.
- In the four screen terminals of Episode 1.5 the two bottom screens shows various flashes of Smile.jpg, one of the few well known internet creepypastas.
- The picture of M:PN's cover shows a zombie and two abominations, even though they were never released until 1.7 and 1.8, respectively.