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Hank J. Wimbleton

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Hank J. Wimbleton
Hank basic
Hank, as seen in Madness Combat 7.
Debut:Madness Combat 1
Appearances:14 (3 non-canon)
Role(s):Protagonist
Kills:605 (105 non-canon)
Deaths:10 (3 non-canon)
Allies:Deimos
Sanford
Enemies:A.A.H.W.
Auditor
Jesus
Sheriff
Tricky

Hank J. Wimbleton is the main protagonist of the Madness Combat series. Hank has played a capital role in almost every Madness Combat episode. The only episodes of the main series where he is not a protagonist are Madness Combat 8: Inundation, in which his corpse only appeared as a cameo in the foreground, Madness Combat 6.5, and Madness Combat 7.5. In the latter two, he was only mentioned and did not appear at all. In Madness Combat 5.5, he only appeared motionlessly, for no more than a quarter of a second. In the animations, Hank has died six times (three times by Jesus, two times by Tricky, and once by suicide in order to finish off Jesus), and has been revived again, by an unknown medium known as the Higher Powers, and Tricky in Madness Combat 6. Overall, Hank has killed 605 people in the series, which is more than all the other main characters have combined, and amounts to around 48% of the series' total kills.

AppearancesEdit

Madness Combat 1Edit

The very first episode of Madness Combat. In it, Hank is referred to as "Our Hero," and physically looks nothing different from an ordinary grunt. His first ever victim is the boombox man, who is listening to a remix of the Chicken Dance. This disruption causes a riot and many people enter the scene to try to subdue Hank. He goes on to kill 30 people (and 2 zombies) and even fights Jesus, who appears here for the very first time. Hank emerges victorious over the opposition and, alone, dances to the Chicken Dance remix (still playing in the background).

Madness Combat 2: RedeemerEdit

For unknown reasons, Hank is on a mission to kill the Sheriff with the aid of his "Sheriff Tracker." Throughout the episode Hank is followed by Jesus, who is apparently under the employment of the Sheriff, or in another way appointed as the Sheriff's high bodyguard. At one point Tricky joins Jesus in an attack against Hank, however, without supernatural intervention he is quickly dispatched. Though the Sheriff keeps trying to put distance between himself and Hank, he is eventually cornered in his office. Hank aims his dual PPKs at the Sheriff's head and is about to fire when Jesus comes up behind Hank and shoots him in the back of the head. The episode ends as Hank lies dead and Jesus and the Sheriff stand unscathed. Hank kills 79 people in this episode.

Madness Combat 3: AvengerEdit

Hank 3

Hank in Madness Combat 3: Avenger.

Hank is "given a second chance" after being shot in the head, which is now wrapped in a bandage. He continues his hunt for the Sheriff, and it is shown that the Sheriff and Jesus are working together. When killing several A.A.H.W. members, Hank gets caught on a security camera being watched by the Sheriff and Jesus. This causes the Sheriff to panic and activate the Improbability Drive, which causes improbable and insane events to occur. Hank falls into an abyss that ends up actually being the Nevada streets, next to The Bakery. In the background, whales are seen falling from the sky, along with a giant marshmallow. In this warped version of Nevada, Hank fights and kills the Sun, which immediately causes the sky to turn from day to perpetual night. Tricky comes shortly thereafter to fight Hank, but he too was quickly killed. Hank impaled Tricky with the streetsign on the side of the giant marshmallow (a homage to Marsh-Mellow-Madness). After Hank leaves the scene, a close-up of Tricky's body shows that he was shocked with electricity and revived as a zombie. Hank makes his way back into the complex he was originally in and once again kills the zombified Tricky. All seems won when Hank corners the Sheriff, like in Redeemer. Jesus runs up behind Hank and stabs him through the back with his binary sword. Refusing to fail twice, Hank uses the sword (still protruding through his body) to stab and kill the Sheriff, then shoots both Jesus and the Sheriff. After this split-second move, everyone falls dead to the ground and the episode ends. Hank kills 88 people in this episode.

Madness Combat 4: ApotheosisEdit

Cattura11

Hank in Madness Combat 4: Apotheosis.

Now with bandages covering the wound on his stomach area, Hank sets out to crash a party at Club M. This is the episode in which Hank J. Wimbleton's name is officially revealed, for he was previously known by the functional name of "Our Hero." Tricky's name is revealed as well (through the alias of DJ Tricky M in Club M). Hank seizes one of his notorious weapons from an AAHW-member in this episode. The very first 1337 agent ever is seen in this episode, but is quickly killed like the rest of the A.A.H.W. At the end of the episode, Hank kills all the dancers at Club M (besides Tricky). Subsequently, Jesus enters the club with a 1337 zombie, whom Hank killed before. Jesus zombifies all of the dancers, and Hank kills them all once again. After getting to Jesus, he starts deflecting bullets from the zombie 1337 agent's G36, but gets shot in the neck. The zombie prepares to shoot him again, but has its head sliced in half. He then engages combat with Jesus, but is shot multiple times by Jesus' Desert Eagle. As a last resort, Hank detonates a suicide bomb, killing both him and Jesus. After all this carnage, Tricky is left the only one alive at Club M and decides to play his Chicken Dance remix and dance solo with a closing message "And he danced.....".

Madness Combat 5: DepredationEdit

Hank 5

Hank in Madness Combat 5: Depredation.

In this episode, Hank's body and the majority of his head is covered in bandages (due to blowing himself up in the last episode). He wears a black jacket, a bandana, and red glasses. He fights 1337 agents, Jesus and his several zombie 1337 agents until Tricky comes from the abyss and mixes everything up. The conflict between Jesus and Hank is ended when Tricky intervenes, allowing Hank to shoot a few rounds into Jesus' chest, after which Tricky rips off the top of Jesus' head. At the end, Hank kills Tricky by slicing the top of his head off, but the clown is revived instantly and kills Hank by also ripping his head off and smashing it against the ground till his jaw is completely destroyed, with the text "OMFG! YOU DO NOT KILL CLOWN! CLOWN KILLS YOU!" on screen.

Madness Combat 6: AntipathyEdit

Hank06

Hank in MC6.

Hank looks mostly the same as the last episode, but he has teeth sticking out, and a metal plate for a jaw, due to his beheading at the end of MC5 along with a metal plate on his chest due to being impaled on the warning sign. He chases and fights Tricky (and not Jesus, who only makes a cameo while raking leaves) throughout this installment. He kills many agents and a few grunts until he reaches the room where the Improbability Drive is located. As he reaches to deactivate it, a train drives through the room and he fights along it until it crashes (thus heavily damaging Hank after the crash) and he is forced to fight more people until he finally reaches Tricky. He manages to put a battle axe through Tricky's head and shoots him several times with a P90, but his death registers as "invalid" and he comes back as a giant fiery demon version of himself. Posters during this episode claim that Hank is now wanted for "Distorting reality, felony evasion, public urination, and crime."

Madness Combat 7: ConsternationEdit

Revived, Hank looks similar to his last appearance, except that he has his coat zipped up, a bandana around his mouth, fingerless gloves, and wears black goggles with red lenses. He spends most of the episode running from the demon Tricky. He also finds Mag Agent: Torture, the first of the mag agents and for the first time encounters A.T.P. engineers. At the end of the episode, Jesus stabs him with his binary sword and executes him with his S&W 500.

Madness Combat 8: InundationEdit

Hank's body appears as a cameo in the very beginning and very end lying next to dead A.A.H.W. units.

Madness Combat 9: AggregationEdit

MagHank basic

"Mag" Hank, as seen in Madness Combat 9

Hank is revived with a new look; he is roughly twice his original size, has no cross on his face, a robotic looking head, and has a crustaceous-looking arm with a claw as a hand. Since his magnification in the Agent Magnification Chamber, he became just like a Mag Agent, and Deimos increased his fighting skill, allowing him to kill the Mag Agent: V3 without any weapons. He is last seen about to fight the Auditor, who has also increased in size due to sucking in several dead agents. During the magnification process, Hank's strength-to-agility-to-intelligence ratio is shown as 43:50:3. Deimos also upgraded and augmented Hank's magnification, explaining his increased strength and agility, but he was also interrupted and shot to death before he could finish the upgrade, which explains Hank's new arm.

Madness Combat 10: AbrogationEdit

At the beginning of Madness Abrogation, Hank and the Auditor engage in melee combat while Sanford attempts to join in the fight as well. However, Sanford's attacks are useless as the Auditor is immune to bullets.

Shortly after, the Auditor becomes fed up with the way the battle is going, and thrusts a beam of black fire into Hank's skull, immobilizing him while a quick burst of flames are shot into his face, stunning him and leaving giant burn marks across his head. Afterwards, Part of Hank's mutated arm is shot by the Auditor with an OA-93, ripping off
Hank mc.10

Hank in Madness Abrogation.

his claw. The intense pain manages to stun Hank for a moment. However, he underestimates Hank's recovery speed. While the Auditor tries to kill Sanford, Hank comes from behind and puts the Auditor in a choke hold. Whilst in the choke, Hank, sees an opportunity and steals the Auditor's halo, then the Auditor moves out of his grasp and Hank pulls the halo away from him. Then, perhaps unhappy that the halo has been deprived of its evil power, the halo releases an electric energy, compromising the power from within the halo and shocking Hank with a blast of this energy, sending Hank and the halo flying in opposite directions. When Hank gets up, a mysterious surge of power from this energy flows from his body, gives him electric powers, and repairs the damage to his arm, growing a hand in replace of his claw. His newly grown hand allows him to fight more effectively. Hank also regains the ability to properly wield two-handed weapons, and gets an additional pack with his punch by dispersing the energy through his arm and releasing it upon contact. It is possible that this energy is, in fact, the same energy used during the Normality Restoration, and as a result, deals heavy damage to the Auditor, who is a being made purely of Improbability energy. Every time Hank punches the Auditor with his mutated fist, the energy stabs into the Auditor, leaving blood marks. The Auditor is even dazed when punched at some points.

Hank goes on to kill many agents and engineer, and kills a Mag Agent: V4 with his bare fists. After obtaining a mag-sized M-249, he uses it to tear though another Mag Agent V4 and multiple agents. After doing so, he battles the Auditor with his energy punches. These successfully damage the Auditor when nothing else could, forcing him to have to absorb more and more bodies to compensate. This sets up the climax, where he collapses totally once he absorbs Tricky. The episode ends ominously with the Auditor's body apparently being overcome by Tricky's consciousness, resulting in an explosion that may or may not have killed the Auditor leading to the upcoming episode 11.

Madness: Project NexusEdit

Hank is a playable character in Madness: Project Nexus. He can be played in the first and last levels of Episode 1. In the beginning cutscene, Hank can be seen reading a note 'requesting' that he rescue Sanford and Deimos, acquire unknown hardware, destroy Project Nexus, and await further orders. He then proceeds to destroy the Jail wall using an RPG-7, and the level begins. After rescuing Sanford and Deimos, he is not seen again until the last level. During this time, he most likely acquired the hardware that was requested.

He is also available for hire in Arena Combat mode; he begins at level 30.

Powers and AbilitiesEdit

While Hank's powers and abilities changed from episode to episode, they were nearly always the same. Hank is an excellent hand to hand combatant, capable of murdering dozens of enemies in close combat either using melee weapons or his bare hands, both with great dexterity, even if they are using fire arms. One of his more notorious skills is his marksmanship, which is best seen in Madness Combat 5: Depredation where he uses bullet-time to shoot at a group of zombies and agents in less then a few seconds while jumping. He also exhibits incredible agility by jumping several meters in the air and performing flip and dodge with ease, all of this during a fight with multiple opponents. His reflexes are quick enough to allow him to dodge or even deflect bullets and melee attacks with ease. He is apparently able to see (or at least detect, by sound or some other method) enemies and projectiles behind him, shown when he fires a gun or swings a weapon behind him. Hank has shown exceptional strength in most episodes, especially in Madness Combat 6: Antipathy, where he easily ripped an agent's head from his body, and used a P90 and a large battle axe with just one hand and in Madness Combat 7: Consternation, he tore out the heart of a grunt and ripped off many pieces of flesh from another grunt's body.

Hank's resistance to damage doesn’t seem to be superior to the other characters from Madness Combat, but his resistance to pain is rather phenomenal; he has been seen resisting great hits like in Madness Combat 7 when he was clubbed a far distance by a Mag Agent or taking hits from Tricky in his demon form and when he throws him through a wall. Also, his fighting skills are almost never affected, even after being mutilated or next to fatally injured, as seen in Madness Combat 4: Apotheosis when he slices the head of a zombified 1337 agent in half with ease after being shot by a G36.

In Madness Combat 9: Aggregation, Hank was magnified to a size close to that of a Mag agent. In this form, his strength is high enough as to successfully brawl with, and kill a Mag Agent: V3. In Madness Combat 10: Abrogation, Hank is injured by the Auditor, but then later temporarily obtains the Auditor's halo. After being in contact with the halo, an electrical surge is emitted, infusing Hank with the halo's strength. With this new power, Hank is able to repair his arm injury, and gains god-like strength seen when he crushed a Mossberg 500 with one hand. Also he emits the halo's strength with every punch. Hank is the strongest in this form, and is even able to injure the Auditor himself.

GalleryEdit

TriviaEdit

  • Hank is the only main character not to appear in Madness Combat 6.5.
  • Because of his claw, Hank is the only character to have a visible arm rather than just a floating hand.
  • The only episodes Hank has never seen dead are Madness Combat 1, Madness Combat 10: Abrogation, and in the non-canon Madness episodes, Incident: 001A and Incident: 100A. The only episodes where Hank has not died after being revived are Madness Combat 6: Antipathy and Madness Combat 9: Aggregation.
  • Hank's claw arm in MC9 and lightning abilities in MC10 are references to the video games Die by the Sword and Infamous respectively.
  • Hank is the only main character to appear in every one of episodes 1-10. This does not include the .5 episodes.
  • Despite being dubbed as "Mentally Retarded," in his new Mag Form, with only a third of the intelligence he had before, he still used a corpse as a decoy and used a pipe bomb to kill the enhanced A.T.P. engineers easily, whereas they gave Sanford and Deimos a hard time, which seems to be quite an intelligent move.
    • However, he may have regressed to a sort of savant-like state, where, in his field of choice, he is quite intelligent, but is deficient elsewhere. In example, he could come up with stratagems such as making the pipe bomb, but lack math skills beyond counting bullets, or any knowledge whatsoever not necessary to killing.
      • It's possible that he might have gotten his intelligence back when he took the Auditor's halo.


Start a Discussion Discussions about Hank J. Wimbleton

  • Jesus and Hank

    40 messages
  • sprites

    7 messages
    • 77.85.47.126 wrote:He has mewtwo suit and who will win when jebus and mewtwo gonna fight  Please stop dreaming about your Madness+Pokemon mix....
    • 77.85.47.126 wrote:He has mewtwo suit and who will win when jebus and mewtwo gonna fight  You must be a 6 y/o or a moron. These doesn't work together

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