A.T.P. soldat
OBSV basic
An A.T.P. soldat.
Debut:Madness Combat 7.5
Appearances:6 (5 non-canon)
Kills:4 (non-canon)
Deaths:30 (21 non-canon)
Allies:A.A.H.W, Auditor
Enemies:Hank, Sanford, Deimos, Jesus

A.T.P. soldats ("soldier" in several languages), also known as Advanced Soldats and Agent Mk0, are upgrades of the l33t agents and predecessors to the A.T.P. engineers. They are similar to the Engineers in which they are both part of A.A.H.W.'s Accelerated Training Program and have yellow blood. However, they wear yellow eyepieces instead of masks and appear to be more specialized and skilled fighters.

They are much stronger and more skilled than A.T.P. engineers. This is likely due to the fact that A.T.P. Engineers debuted before the A.T.P. Soldats, in the timeline the Engineers appeared in Madness Combat 5.5, whilst the Soldats first appeared in Madness Combat 7.5.


Madness Combat 7.5


The screen, which shows the evolution of the agents.

The A.T.P. soldats have only been seen in one canon episode, Madness Combat 7.5, since they have allegedly ceased production.

According to this diagram, the A.T.P. soldats are created as an upgrade to the l33t agent and are of the same rank as A.T.P. engineers. This screen also states that the characteristics of these agents includes aggression, malevolence, and agility.

The first two A.T.P. soldats appeared in an observation room having an online chat session, under the screen name "OBSV032," with the Auditor. After seeing Sanford and Deimos clear a room of agents, they left with a Five-seven and an MP7 to "get them." However, it was only after they leave that the Auditor tells them that they are no match, since the A.T.P. engineers have not yet upgraded them. Despite being able to blind Deimos with a flashbang, the two soldats were easily killed by Sanford.


Soldat facility

At the end of Madness Combat 7.5, in an act of desperation, an A.T.P engineer initiated an upgrade in the advanced soldat production. Although they fared much better than agents and engineers, they are still killed. After this failure, a close up of the terminal screen indicated that a critical error had occurred in the system and that initiating the soldat upgrade temporarily halted the unit production. It also specified that the agent and advanced engineering units would be unaffected.

Afterwards, the system attempted to recover itself. Deimos placed a time bomb on the terminal to prevent this. The terminal is destroyed, thus ceasing the unit production for the time being.

Incident: 110A

The A.T.P. soldats are seen in this episode as some of the "100 sinners." They appear in a much smaller number than the l33t agents, but in larger numbers than the engineers. Despite their supposedly improved abilities, they did not seem to fare much better than other enemy units.

Incident: 1000A

Exactly 1 A.T.P. soldat appears in the episode, killed by Hank almost immediately.


A sole A.T.P. soldat appears in this animation, wielding a Norinco 97k. However, he is easily killed by Deimos.


Three A.T.P. soldats pursue Deimos into a miniature world, where they are killed by his lever-action shotgun. Notably, the soldats seen in the animation wear body armor from Madness: Project Nexus.


An A.T.P. soldat wielding an Automag V is Deimos' first victim in the short, bludgeoned to death with his own pistol, and two more soldats are killed with the pistol.

Madness: Project Nexus

The A.T.P. soldats, known as Agent Mk0's in-game, appear as enemies in Madness: Project Nexus. They have high TAC-bar health, making them harder to kill than grunts, agents and Agent Mk1s. They also dodge more often and move faster, making it more difficult to close on them in close combat.

Soldats appear alongside A.T.P. engineers in the back rooms of Arena Combat Mode. A.T.P. soldats are the most aggressive and bullet-resistant form of zombie in Zombie Arena Mode. In the Story Mode, they only appear in the later levels of Episode 1.

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Soldat concept art for Madness: Project Nexus 2

Madness: Project Nexus 2

They are units in certain stages of project nexus 2, such as the normal difficulty variant of the murder room. 

A variation with Red-tinted goggles, and superior weapon and armor to the standard variety, works for the NEXUS core. 

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